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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.2.0b10

Issue ID

952723

Regression

No

Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when generating meshes during runtime with "Dismembering" asset

Physics

-

How to reproduce:
1. Open the attached "PhysicsCrash" project and "TestArena" scene
2. Enter playmode
3. Press J key continually for about a minute or two
4. If the game froze for a few minutes, with no crash, try to exit the playmode (AABB assertions should occur while trying to exit or before that ("Invalid AABB rkBox" and "Invalid AABB aabb")
5. Repeat from step 2 until the crash occurs (usually it occurs in second playtrough)

Result - Crash occurs on:

0x000000014287DD68 (Unity) physx::shdfnd::sort<physx::PxsContactPatch * __ptr64,physx::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::PxsContactPatch * __ptr64> >
0x0000000142881374 (Unity) physx::PxsContactReduction<6>::reduceContacts
0x00000001428825E2 (Unity) physx::PxsSolverConstraintPostProcessTask::mergeContacts
0x000000014288291B (Unity) physx::PxsSolverConstraintPostProcessTask::runInternal
0x000000014281D632 (Unity) physx::Cm::BaseTask::run
0x0000000140D87F1E (Unity) PhysxJobFunc

Reproducible with: 2017.3.0b3, 2017.2.0f2, 2017.1.1p4, 5.6.3p4

Comments (1)

  1. benbucksch

    Jan 22, 2018 10:34

    According to support, my crash is a duplicate of this report.
    Reporter: Thanks for creating a dedicated test case for this bug!

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