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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.2.0b10
Issue ID
952723
Regression
No
Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when generating meshes during runtime with "Dismembering" asset
How to reproduce:
1. Open the attached "PhysicsCrash" project and "TestArena" scene
2. Enter playmode
3. Press J key continually for about a minute or two
4. If the game froze for a few minutes, with no crash, try to exit the playmode (AABB assertions should occur while trying to exit or before that ("Invalid AABB rkBox" and "Invalid AABB aabb")
5. Repeat from step 2 until the crash occurs (usually it occurs in second playtrough)
Result - Crash occurs on:
0x000000014287DD68 (Unity) physx::shdfnd::sort<physx::PxsContactPatch * __ptr64,physx::SortBoundsPredicateManifold,physx::shdfnd::ReflectionAllocator<physx::PxsContactPatch * __ptr64> >
0x0000000142881374 (Unity) physx::PxsContactReduction<6>::reduceContacts
0x00000001428825E2 (Unity) physx::PxsSolverConstraintPostProcessTask::mergeContacts
0x000000014288291B (Unity) physx::PxsSolverConstraintPostProcessTask::runInternal
0x000000014281D632 (Unity) physx::Cm::BaseTask::run
0x0000000140D87F1E (Unity) PhysxJobFunc
Reproducible with: 2017.3.0b3, 2017.2.0f2, 2017.1.1p4, 5.6.3p4
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benbucksch
Jan 22, 2018 10:34
According to support, my crash is a duplicate of this report.
Reporter: Thanks for creating a dedicated test case for this bug!