Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
955094
Regression
No
Deleted folder stays in the project browser after calling ADB.StartAssetEditing() (and not calling StopAssetEditing)
To reproduce:
1. Open the attached project (repro.zip);
2. Reimport "BELT_leather" sprite (Assets > Sprites > Test1 > bow);
-"SpriteSheets" folder will be created;
3. Delete "SpriteSheets" folder (Assets > SpriteSheets);
-notice it is still shown in the Project Window.
4. Restart the project;
-notice "SpriteSheets" is gone.
5. Reimport "BELT_leather" sprite (Assets > Sprites > Test1 > bow);
6. In the "SpriteImporter.cs" comment out 122 and 135 lines;
7. Delete "SpriteSheets" folder.
Expected result: deleted folder does not stay in the Project Window after calling AssetDatabase.StartAssetEditing().
Actual result: deleted folder stays in the Project Window after calling AssetDatabase.StartAssetEditing().
Reproduced on versions: 2017.1.0a6, 2017.1.1p3, 2017.2.0f2, 2017.3.0b3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment