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1
votes
Fixed

[Mecanim] [Animation] When an interrupted transition occurs the OnStateE...

Animation

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Aug 25, 2016

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Version/s: 5.3.4p1

We have a transition from state A to state B, with a reasonably long transition time (probably about 0.5s), and it allows interrupti... Read more

0
votes
Fixed

[Oculus] Smaller View port rect does not render correcly when using Ocul...

VR

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Aug 25, 2016

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Version/s: 5.5.0b1

1) Download the attached project 2) Set up CV1 3) Ensure Oculus is the preffered SDK 4) Ensure Single-Pass Stereo is disabled (Singl... Read more

2
votes
Fixed

[Animation] The clip that is created when calling AddClip is not cleaned...

Animation

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Aug 26, 2016

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Version/s: 5.4.0f3

The clip that is created when calling AddClip is not cleaned up, even after the gameobject/animator you've added it to is destroyed Read more

1
votes
Fixed

[UI][Button] Mouse hover will trigger the disabled state of animator eve...

UI

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Aug 26, 2016

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Version/s: 5.4.0f3

To reproduce: 1. Open attached project 2. Run the ForTest scene 3. Mouse hover the button 4. Check the animator state (the Button'... Read more

0
votes
Fixed

Setting Rigidbody.position for rigidbody with interpolation enabled does...

Physics

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Aug 11, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "822406.zip" 2. Open scene "repro" 3. Run it. Rigidbody (cube) will have its position ... Read more

0
votes
Won't Fix

Externally modifying TimeManager.asset while the game is running in the ...

Deployment Management

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Aug 25, 2016

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Version/s: 5.4.0f3

Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more

2
votes
By Design

MonoBehavior "Enabled" value is not reset when the checkbox becomes hidden

Scripting

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Aug 26, 2016

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Version/s: 5.4.0f3

Reproduction steps: 1. Open the project 2. Open the only scene 3. Select "Enebaledbox" gameobejct and open the "EnabledBox" script ... Read more

0
votes
By Design

SystemInfo.supportsComputeShaders returns true on Windows when launched ...

OpenGL

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Aug 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. open User's attached project 2. attach script "supportsCompute" to one of the game objects 3. check Console ... Read more

0
votes
Fixed

[iOS] Texture2D.ReadPixels reads pixels from incorrect position with Met...

iOS

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Aug 25, 2016

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Version/s: 5.4.0p1

Steps to reproduce: 1) Open the attached project. 2) Build for iOS using Metal as Graphics API. 3) Run the build on a device via Xco... Read more

0
votes
By Design

NullReferenceException when using EditorWindow.mouseOverWindow.

IMGUI

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Aug 26, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open user attached project. 2. Open scene 'hgf' 3. If 'Windowm8' is not already open, open Window > Repeat Butt... Read more

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