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Fixed
Fixed in 6000.0.55f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Votes
0
Found in
6000.0.50f1
6000.1.6f1
6000.2.0b4
Issue ID
UUM-108008
Regression
Yes
AudioSource.PlayDelayed() does not work with Audio Random Containers
How to reproduce:
1. Open the “PlayDelayed“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Press K on the keyboard (an audio is played when the delay is at 0 seconds)
5. Move the slider handle to the right (to increase the delay)
6. Press K on the keyboard and observe the audio
Expected result: The audio clip is played after the specified delay time
Actual result: The audio clip is not played at all
Reproducible in: 6000.0.49f1, 6000.0.50f1, 6000.1.6f1, 6000.2.0b4
Not reproducible in: 6000.0.48f1
Could not test in: 2021.3.52f1, 2022.3.63f1 (Audio Random Container was not introduced yet)
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Audio is played only if the delay is under 0.1 seconds
- Only reproducible with Audio Random Container
- Until version 2023.3.0a2, audio plays immediately regardless of delay
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Resolution Note (fix version 6000.3.0a4):
Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.