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Loading corrupted assetbundle crashes
Steps to reproduce: 1. open users attached project 2. play the scene - crash Expected: there should be a way to check whether asset... Read more
Unity freezes/crashes importing 70mb png spritesheet into 5.4
Steps to reproduce: 1. create new unity project 2. import attached png - freezes/crashes Reproduced: 5.4.0b21, 5.4.0b14 Not reprod... Read more
[iOS] "CGColor" Memory leak on start up on 9.3.x
Reproduction steps: 1. Create and build new empty Unity project 2. Build it to Xcode profiler 3. Open "Leaks" instrument 4. Record L... Read more
[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test3_3D_size. 3. Press play. 4. In hierarchy, select "... Read more
Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file. 2) Make new project in Unity. 3) Import this "Needle_hol... Read more
RenderTexture does not display Canvas Elements
To reproduce the issue follow the steps: 1. Open "Report" project 2. Open "testRenderTexture" scene 3. Play the scene 4. Main canvas... Read more
[DirectX] EncodeFloatRGBA and DecodeFloatRGBA rendered value is 0
Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Edit > Project Settings > Player" and set Graphics API to Dire... Read more
[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce: 1. open users 'UnetDocsError.zip' - check console Expected: warning in console "Note that setting a SyncVar ... Read more
Reading screen size in Awake() or Start() prints out incorrect values on...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 4) Deploy the project to iPhone 6+ via Xcode. 5) Ope... Read more
Custom embedded window breaks on compilation error, which occurs in the ...
How to reproduce: 1. Open the attached project 2. Open custom window in Window -> My Window 3. Doc it to Unity and make sure that it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow