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0
votes
Not Reproducible

[UI Toolkit] ListView reorders items when scrolling using a mouse wheel

Package: UI Toolkit

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Sep 25, 2020

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Version/s: 1.0.0-preview.9

How to reproduce it: 1. Open attached project '1280267.zip' 2. Load 'SampleScene' scene from 'Assets' > 'Scenes' folder 3. Enter Pla... Read more

0
votes
By Design

[Android][URP][2DLights] Lights are not rendered on Xiaomi Mi 4i

Package: Scriptable Render Pipeline Universal

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Sep 30, 2020

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Version/s: 8.1.0

How to reproduce: 1. Open the attached project 2. Set platform to Android 3. Build&Run project on the device Expected result: The s... Read more

0
votes
Fixed

Crash in UnityEngine::Animation::InvalidateAvatarBindingObject when crea...

Scene Management

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Sep 16, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

How to reproduce: 1. Open user-submitted project (AvatarEngine.zip) 2. Open the AvatarIK scene 3. Drag the AvatarEngine Prefab into ... Read more

2
votes
Fixed

Warnings related to bounds occur when Terrain component enabled

Mesh

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Sep 29, 2020

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Version/s: 2020.2.0a8, 2020.2.0b4

How to reproduce it: 1. Open user's attached project 2. Load 'TreeBoundsTest' scene from 'Assets' folder 3. Clear Console view 4. In... Read more

0
votes
Fixed

Invisible asset is created in Project Browser when create a material wit...

Project Browser

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Sep 29, 2020

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Version/s: 2020.2.0b5

How can we reproduce it (please see attached gif) 1 Create new Project 2 Go to Project Browser and do RightMouseClick->Create->Mater... Read more

6
votes
Duplicate

[Naninovel] Buttons are not interactable when new line of Text is added ...

IMGUI

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Sep 24, 2020

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Version/s: 2020.2, 2020.2.0b2

How to reproduce: 1. Open the attached "New Unity Project90hh.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In... Read more

0
votes
By Design

MenuItem validate function is called twice and always returns a null Men...

IMGUI

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Sep 17, 2020

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Version/s: 2019.4.8f1, 2019.4.10f1, 2020.1.1f1, 2020.2.0a20

How to reproduce: 1. Open user-submitted project (MenuCommandNullContext.zip) 2. Open the GameObjectContextMenu.cs script 3. Change ... Read more

0
votes
By Design

[URP] GPU instanced meshes are divided into two or four meshes depending...

Package: Scriptable Render Pipeline Universal

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Sep 29, 2020

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Version/s: 10.0.0-preview.26

Reproduction steps: 1. Open attached project "InstancingTest.zip" and scene "120-left" 2. Enable Frame Debug 3. In Frame Debug windo... Read more

0
votes
Fixed

NullReferenceException thrown when editing a LocalizedString linked to a...

Package: Localization Package

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Oct 01, 2020

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Version/s: 0.8.0-preview

If a table collection is missing a table for one of the project locales then a NullReferenceException will be thrown by the Localize... Read more

0
votes
Fixed

NavMeshPath partial path calculation gets stuck on NavMeshLink

AI Navigation

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Sep 29, 2020

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Version/s: 2019.3.4f1, 2019.4, 2020.2

Reproduction steps: 1. Open attached project "NavMesh.zip" and scene "SampleScene" 2. Enter Play Mode and observe Character2 and Cha... Read more

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