Search Issue Tracker
[NetworkView] NetworkView Components generate a "NullReferenceException"
To reproduce:1. Open attached project2. Build and run windows standalone3. Press Start Server in build4. Press play in editor5. Pres... Read more
[iOS][AirPlay] Airplay stream view is corrupt when outputting to multipl...
To Reproduce: 1. Deploy the attached project and enable AirPLay mirroring on device. 2. The app should render the ControlCamera buff... Read more
[iOS] EXC_BAD_ACCES when trying to access buffer from display other than...
To Reproduce: 1. Open the attached project uncomment these lines (DualDisplay.cs): Display secondDisplay = Display.displays[1];mainC... Read more
[CanvasScaler] Editor freezes when entering first digit in X field of Re...
To reproduce:1. Open attached project2. Open PentatonicScale scene3. Select canvas4. Change UI Scale mode to Scale with screen size ... Read more
Crash when trying to build for Web GL
Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more
[RectTransformUtility] ScreenPointToLocalPointInRectangle returns wrong ...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugReport' scene3. It has a Canvas and a script which outputs lo... Read more
[Standard] Substance material's emission will not activate until clickin...
Steps to reproduce this issue: 1. Open the attached project2. Open 'scene'3. There is a cube in the scene with substance material wi... Read more
Rotation of the image affects draw order using a Screen Space - Camera c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugExample' scene3. It has 4 images under the Canvas which has r... Read more
Windows: Example Project not easy accessible after install
On Windows 1. Install "Unity Example Project" (either using Download Assistant or own installer)2. Open Unity Expected: Example Proj... Read more
Float literals are unnecessary rounded in GLSL
When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub