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[WWW] Calling www.Dispose() causes a crash on iOS
Steps to reproduce: 1) Open the attached project. 2) Add scene 'Main.unity' to build. 3) Build the project for iOS. 4) Deploy the pr... Read more
Dynamic batching doesn't apply to Lightmap Static render meshes
Steps to reproduce: 1. Open StairsTest.Unity 2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static s... Read more
Halo texture disappears from scene after making changes to Import Settings
1. Open the attached project 'HaloBug' 2. Open the available scene 3. Select the texture in Assets 4. In the Inspector window change... Read more
Animation Transtions break the Aniamtor Controller at runtime
Reproduction steps: 1. Open the attached project 2. Open scene "Test" 3. Play 4. Open the Animator tab 5. Select "GameObject" in the... Read more
[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce: 1. Open the attached project 2. Open and play ReverbTest1 scene 3. Hit tab to change AudioReverbZone.reverbPreset ... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce: 1. Open Lighting Scene 2. Switch to Linear lighting mode 3. Bake with precomputed realtime GI Actual: everythin... Read more
AABB + NaN errors
Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more
[Linux] Splash screen centered on the bottom left corner when running in...
To Reproduce: 1. Build an empty project for Linux ( tried building on OSX and Ubuntu when testing). 2. Launch the app in fulscreen ... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip) 2. Open scene: main 3. Press play. 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow