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1
votes
Fixed

Graphics.DrawMeshInstanced ignores submesh index and always draws first ...

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more

0
votes
Duplicate

DrawMeshInstanced always draws the first submesh and ignores submeshIndex

Graphics - General

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Oct 26, 2016

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Version/s: 5.5.0b9

Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more

1
votes
Fixed

Particle System scale is not applied to the Shape Module of sub emitter ...

Shuriken

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Oct 30, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Open the attached project 2. Open ShapeModuleScale scene 3. Select particles in the hierarchy so they start sim... Read more

0
votes
Fixed

[TrailRenderer] Initial trail position is different when loading the sce...

Visual Effects - Legacy

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Oct 31, 2016

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Version/s: 5.5.0b5

Repro steps: 1. Open TrailLineRenderer scene from attached project and press play. 2. Observe expected behavior. 3. Open SceneContro... Read more

0
votes
Duplicate

[WindowsStandalonStandalone build crashes at "build.exe!PlayerMainWndPro...

Window management

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Oct 30, 2016

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Version/s: 5.4.2p2

To reproduce: 1. Open the attached project 2. Build and run it (make sure you launch it in exclusive fullscreen) 3. Press spacebar t... Read more

1
votes
Fixed

Duplicating Custom assets with other assets nested within them creates a...

Asset and Scene Management

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Oct 31, 2016

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Version/s: 5.4.2p2

Steps to reproduce: 1. Download and open attached project 2. Create Assets-->Create-->">> NESTED OBJECT" 3. Select "NestedAsset" in ... Read more

0
votes
Won't Fix

Method with [RuntimeInitializeOnLoadMethod()] attribute with "BeforeScen...

Scripting

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Oct 31, 2016

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Version/s: 5.4.1f1

Method with attribute [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType loadType)] with parameter "RuntimeInitializeLoadType.... Read more

1
votes
By Design

RenderForwardOpaque.CollectShadows steps don't calculate correctly if on...

Shaders

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Sep 13, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open 'ShadowMaps' project 2. Open 'main' scene 3. Look through game view, no shadowmap is visible 4. Change pla... Read more

0
votes
Fixed

[RectMask2D] Culling is not performed if the clipper's size delta change...

UI

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Oct 03, 2016

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Version/s: 5.4.1f1

To reproduce: 1. Open attached project from RectMaskIssue.zip. 2. Load "testScene" and enter play mode. 3. Look at the Game window. ... Read more

2
votes
Fixed

[Android]All sprites become black in the android build when pressing hom...

Android

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Oct 25, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Build for android or install one of already created .apk 3. Start application on and... Read more

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