Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2018.4
2019.4.4f1
2020.2
Issue ID
1265289
Regression
No
Proxy Volume with RefreshMode = "Automatic" does not automatically update when disabling/enabling baked lighting in build
How to reproduce:
1. Open the project from the attached file "1265289.zip"
2. Go to File > Build And Run
3. Build the project
4. Click on "Disable Baked Lighting" button in the upper right corner of the Game window
5. Inspect the Game window
Expected result: All the objects in the Game are dark
Actual result: The cylinder in the middle is lit up
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19
Notes:
- Not reproducible in Editor
- Reproducible on Windows and Mac builds
- Not reproducible on iOS build, tested:
iPhone 8+ (iOS 12.0)
iPhone XR (iOS 13.4.1)
iPad Air 2 (iOS 11.0.3)
iPad 9.7 6th gen (iOS 12.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2020.2):
Fixed in 2021.1.0a7
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.30f1