Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
1.4.11
Issue ID
UVSB-748
Regression
No
Failed to fetch unit options for fuzzy finder
[Original Issue|https://support.ludiq.io/communities/5/topics/4578-potential-deadlock-when-loading-unit-options-in-specific-project] - Needs More Information
----
I got this error every time I open my project, I'm not sure what's wrong I tried to rebuild the unit options as suggested, but it keeps coming back
Failed to fetch unit options for fuzzy finder (error log below). Try rebuilding the unit options from 'Tools > Bolt > Build Unit Options'.
{code:java}
System.TimeoutException: Time-out exceeded on Unity API thread function delegate. Potential deadlock.
at Ludiq.UnityAPI.Await[T] (System.Func`1[TResult] func, System.Nullable`1[T] timeout) [0x0007a] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Utilities\UnityAPI.cs:149
at Ludiq.UnityAPI.Await[T] (System.Func`1[TResult] func) [0x00000] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Utilities\UnityAPI.cs:108
at Bolt.UnitBase.Subset (Bolt.UnitOptionFilter filter, Ludiq.GraphReference reference) [0x00029] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Editor\Options\UnitBase.cs:377
at Bolt.UnitOptionTree.Prewarm () [0x00015] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Editor\Options\UnitOptionTree.cs:44
UnityEngine.Debug:LogError(Object)
Bolt.UnitOptionTree:Prewarm() (at C:/Users/lazlo/Projects/Bolt1/Package/Bolt.Flow/Editor/Options/UnitOptionTree.cs:48)
Ludiq.<>c__DisplayClass21_0:b__0() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:278)
Ludiq.FuzzyWindow:Work() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:1064)
System.Threading.ThreadHelper:ThreadStart()
{code}
Bolt Version:
1.4.11
Unity Version:
2019.3.7f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note:
Unable to reproduce with Bolt 1.4.13