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Updating a Text object with a tag name doesn't work in the Build if any ...
How to reproduce: 1. Open the attached Project 2. In the Hierarchy menu click on the Cube object 3. In the Inspector click on the Ta... Read more
[iOS][Android] InputFields no longer highlight text when selected
Steps to reproduce: 1. Start a new project 2. Add an InputField object 3. Switch to Android and build and run to device 4. Tap on In... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce: 1. Open cmd 2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject ... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce: 1. Open an empty project 2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Import... Read more
[Animator] Animation becomes distorted after looping it a certain amount...
To reproduce: 1. Open 'smallProject' 2. Play 'TestPath' scene Expected: the character will walk from the top right corner to the bo... Read more
Add button is clipped from below on the "Add Tree" window on terrain
Add button is clipped from below on the Add Tree, Texture, Grass Texture, Detail Mesh window, similarly, Import & Export button is c... Read more
Gizmos.DrawFrustum returns incorrect values when the DrawWireCube is used
Reproduction steps: 1. Open the attached project "FrustumTest.zip"; 2 Observe the gizmos drawn in the scene view. Expected results:... Read more
Double-clicking on the game object in hierarchy deselects it
Double-clicking on the game object in hierarchy deselects it. Steps to Repro: 1. Create a new project 2. Hierarchy window 3. Doub... Read more
[Improved Prefab] Override indicator (blue line) appears misaligned on s...
[Improved Prefab] Override indicator (blue line) appears misaligned on some fields for Rigidbody2d. Refer screenshot attached. Step... Read more
[Windows] VideoPlayer.errorReceived() callback is not triggered when int...
To reproduce: 1. Open the attached project and run it 2. Click "prepare" button and wait for "Prepare completed" event logged in Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag