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Asset order in Asset Bundles is not consistent
Reproduction steps: 1. Open the attached project 2. In the Tools menu select Mighty -> Asset Bundles -> Build Windows (or any other ... Read more
[NetworkManager] StopHost throws error if offline scene is null
Steps to reproduce: 1. Open attached project "787273.zip" 2. Open scene "repro" 3. Run it 4. Notice error in console: ClientChangeS... Read more
Game view scale is reset after changing game view size
Steps to reproduce: 1. Create a project 2. Zoom the game view using the scale manipulation 3. Resize game view Expected behavior: A... Read more
Material instance gets overridden when read
How to reproduce: 1. Open attached project 2. Open the scene Scenes/Main.unity 3. Play the scene - Note the cube appears red, even... Read more
[Animation] Animator resets object to a state which was set on initializ...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode --- Scale of 'GameObject' is (0,0,0) 4. Ena... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more
Unity freezes when importing DAE file if it contains more than 2 texture...
Steps to reproduce: 1. Download attached "new_scene_0.dae" 2. Import it to Unity Unity freezes Reproduced with: 5.1.4f1, 5.2.4f1, ... Read more
[iOS][Metal] GfxDriver memory is never cleared in Unity Profiler
1. Open attached project 2. Build to iOS metal device 3. Profile with Unity Profiler 4. GfxDriver memory will increase while device ... Read more
[Physics2D][ContactPoint2D] collider and otherCollider return values are...
Repro steps: 1) Open the project I attached and test.scene in it 2) Notice 2 circles and 2 spheres 3) Play the scene and move the le... Read more
[Collaborate] Transform positions are added up instead of throwing a mer...
Steps to reproduce: With Collaborate enabled, - User 1 creates a cube in the center (0,0,0) of a scene, saves the scene then syncs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file