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GetApplication().MayUpdate() log appears when using Lighting window
Regression - not reproduces on 5.2.3p2 and 5.3.0f3 - so, started in 5.4.x 2. How we can reproduce it 1 Create New project 2 In main... Read more
[Visualization] Scene visualization modes doesn't work with zbiasing
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps with Auto 4. Notice that there is ZBiasedPlane show in game... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
[PlayableAPI] Mixing animations causes blent game object to jump
Reproduction steps: 1. Open attached project. 2. Open and play "Scene" scene. 3. Click on "Fire Grenade". Actual behavior: left mod... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps: 1) Open my attached project and the only scene in it 2) Notice one warning(CS0618) and one error(CS1061) in the console... Read more
[TreeViewUtility] NullReferenceException when trying to configure Avatar
Steps to reproduce: 1. Open attached project (link bellow) 2. Open scene "golem totally awesome" 3. Select "golem mecanim" in hiera... Read more
[VR] Crash on Camera::ClearNoSkybox
Repro steps: 1) Open the project I attached and the only scene in it 2) Connect Oculus Rift to your PC 3) Play the scene 4) Notice t... Read more
Assets imported to the scene in 5.1 and 5.2+ versions of unity gets diff...
Reproduction steps: 1. Download and duplicate attached Unity project. 2. Open first project with 5.1 version of Unity and add "milk_... Read more
[StandardShaderUI][MultiEdit] Changing emission intensity on multiple ma...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Blue and Red materials 4. Increase their emission intensity 5. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL