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Sprite gets corrupted on Editor Play
Sprite gets permanently corrupted on Editor Play repro: -Import attached sprite package -Drop sprite into Scene (2D) -Click play in... Read more
[TerrainNavigation] Shadowy artifact appears on terrain when moving view...
Steps to repro: 1. Open Unity; 2. Import attached 'ShadowyArtifactTerrain' package; 3. Open 'test' scene; 4. Select Main Camera gam... Read more
Should not display Event warning
Event warning is triggered when it should not. repro: -create a GO with clip -in Animation window, create Animation Events over tim... Read more
Terrain is not editable
Reproduction steps 1. Open attached project 2. Open scene "Mountain2" 3. Try editing the terrain Actual result: Terrain is not edi... Read more
[Multi-Display] DX9 renders solid color instead of Don't clear flags in ...
Steps to reproduce: 1. Download and open project 2. Open scene "main" 3. change Graphics API to DX9 4. Build for windows standalone ... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce: 1. Create new project 2. Select iOS as build platform 3. In the Player settings set Target minimum iOS Version to 9.0 ... Read more
[DX] Exclusive Fullscreen mode only works with primary display.
1) Open attached project. 2) Build for windows standalone and include the Test scene. 3) Run player and select a monitor other than ... Read more
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events ... Read more
Edit Key options no longer tab between options
No longer able to tab between Edit Key options repro: -create a GO with clip and a few keys -select a key in the Animation window, ... Read more
Lighmap baking process errors when adding Light Probe Group component to...
In a new project, create an empty game object and add a Light Probe Group Component to it. The following errors show up in the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file