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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.4

2020.2

Issue ID

1242956

Regression

No

Console errors are thrown when trying to save Profiler frames bigger than 2GB

Profiling

-

Reproduction steps:
1. Create a new project
2. Import "ScriptThatCreatesHugeStacktrace.cs" to the project
3. In the toolbar, select "Window" > "Analysis" > "Profiler"
4. In the Profiler window, enable "Deep Profiling"
5. In the Profiler window, select "Editor" profiling
6. In the Profiler window, enable recording
7. In the toolbar, select "Test" > "Profiler"
8. After a few seconds, disable Profiler recording
9. In the Profiler window select the frame where the calculations were run (the biggest frame)
10. Save the frame

Expected result: The selected frame is saved
Actual result: The selected frame isn't saved, an error appears in the Console window: Unable to save profiler frame ... to file "...": frame size is larger than 2GB UnityEditorInternal.ProfilerDriver:SaveProfile(String) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Reproduces on: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a19

  1. Resolution Note (2020.2.X):

    The current behavior is by design - the maximum frame size profiler can serialize is 2GB.
    We consider this issue as a severe and are going to address it in the future version of Unity as it requires underlying design changes.

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