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[5.4 regression] Graphics.DrawMesh MVP matrix wrong (breaks Super Fast S...
Steps to reproduce: Using 5.3: 1. Open attached project "788944for5.3.zip" 2. Open scene "Test" 3. Change Graphics API to DX9 (or O... Read more
Custom editor window crashes at IMGUI::GUIWindow::OnGUI
Steps to reproduce: 1. Open attached project 2. Open scene "FuzzyEditor" 3. If "Fuzzy Logic" tab is open - close it 4. In top menu,... Read more
Undo.RecordObject is very slow for terrains
Edit before closing: Undo.RecordObject will perform a binary exact comparison between states of the object you are monitoring to fin... Read more
Animating GameObject.IsActive of a child with Animator Controller crashes.
Animating GameObject.IsActive() of a child with Animator Controller crashes. Steps to reproduce: 1. Download attached project "7889... Read more
[RectTransform] Z position of RectTransform can't be animated
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In hierarchy, expand Canvas and select its child "Animated UI... Read more
[2D][VR][5.4 regression] Sprites lose materials when entering play mode
Steps to reproduce: 1. Open attached project "789063.zip" 2. Open scene "repro" 3. Drag sprite "Circle" to the hierarchy 4. In game... Read more
OnRectTransformDimensionsChange callback is triggered due to rounding er...
Steps to reproduce: 1. Open attached project 2. Open scene "OnRectTransformDimensionsChange Callback Repro" 3. In hierarchy, fully ... Read more
[Prefabs] Applying Changes To Specific Prefab Results in Crash at Calcul...
How to reproduce: 1. Open the attached project 2. Open TechDemoScene1 scene 3. Find "Green Building" prefab in hierarchy 4. Select i... Read more
When exit time and transition duration are equal to 0 first animation is...
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Select AnimaControll in hierarchy and open Animator window 4. P... Read more
[Animation] Grand child game object have unnecessary slash added to name...
Steps to reproduce: 1. Open attached project 2. Open scene "Animation" 3. Fully expand "Main Camera" game object 4. Select "Parent"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file