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Fixed in 11.0.0



Found in [Package]

9.0.0 - preview.35

Issue ID




[URP][Mobile] SRP Batcher is not visible on mobile devices in Frame Debugger

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open the attached user's project ""
2. Open the "SampleScene.unity" under the "Assets/Scenes" folder
3. In the Player Settings make sure Graphics API is set to OPENGL ES 3
4. Under the "Assets/Settings" folder make sure that the "UniversalRP-HighQuality.asset" has SRP Batcher turned on in the Inspector
5. Build for Android

Expected result: SRP Batcher is visible in Frame Debugger on Android Devices
Actual result: SRP Batcher is not visible in Frame Debugger on Android Devices (See attached Expected.png and Actual.png)

Reproduces on: URP 7.3.1, 7.4.1 (2019.4.6f1), URP 8.1.0, 8.2.0, 9.0.0 - preview.35 (2020.1.0f1, 2020.2.0a19)
Could not test on 2018.4 due to no SRP Batcher option in LWRP asset settings

Reproduces on these devices:
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00310 iPad Pro 12.9 1st gen (iOS 13.4.1)

Reproduces with Graphics APIs: OpenGLES2, OpenGLES3

Does not reproduce with Graphics APIs: Vulkan

-Does not reproduce on a new project
-On Android Graphics API is set to OPENGL ES 3 and both devices support SRP Batcher
-SRP Batcher is visible in the Editor in Frame Debugger

Comments (1)

  1. CChong_at_Infinity

    Feb 19, 2021 04:14

    Is there a chance for this to be backported to URP 7.x for Unity 2019.4 LTS?

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