Search Issue Tracker
[ComputeBuffer] .mdb with .dll causes Compute Buffer to become unbound
Steps to reproduce: 1. Open the attached project 2. In the Project view, drop the Shader 'ReadBuffer' onto 'Material' 3. Drop 'Mater... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce: 1. Open user attached project 2. Look at console window Expected: All scripts are compiled without compile erro... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps: 1.Open attached project 2.Open scene "TestCharacters" located in Scenes > Test 3.Open the Window > Navigation 4... Read more
Runtime test UNetHandlesMaxConnectionsOverflow fails on different platforms
Different error-messages when setting 65535 and 65539 (both not allowed) to m_MaxDefaultConnections in HostTopology How we can repr... Read more
GPU instancing with Legacy Deferred rendering path does not render insta...
To reproduce the issue follow the steps: 1. Open "Instancing" project 2. Open "Instance" scene 3. Run the scene 4. Open and Enable F... Read more
Calling a class that inherits from IEnumerator with yield return StartCo...
To reproduce: 1. Open the project 2. Open the scene "test" 3. Press "play" Notice that even though the LScriptEnumerator is called ... Read more
[MSE] Build loses one scene
To reproduce: 1. Open attached project 2. Build and run project 3. Notice that one of the scenes is not loaded Reproducible: 5.4.0... Read more
[WSA][WP8.1] Build fails when project contains "Unity Test Tools"
To reproduce: 1. Build attached project 2. Build fails Reproducible: 5.4.0b15, 5.3.4p3, 5.0.1f1 Workaround: Changing "Compilation... Read more
[5.4 regression] Graphics.DrawMesh MVP matrix wrong (breaks Super Fast S...
Steps to reproduce: Using 5.3: 1. Open attached project "788944for5.3.zip" 2. Open scene "Test" 3. Change Graphics API to DX9 (or O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on