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Not all asset's objects are imported to editor when importing .blend fil...
Reproduction steps:1. Open attached project("BlendPartialImportBug")2. Drag prefabs "fbx file" and "blend file" into the scene3. Ins... Read more
[LWRP] Changing render scale in runtime has no effect since LWRP 3.3.0
Steps to reproduce:1. Open attached project with lwrp 4.0.0 or higher2. Play the scene3. Observe that render scale changed in runtim... Read more
[LWRP] Render Scale also scales UI resolution
Steps to reproduce:1. Open attached project2. Select the LightweightAsset and slide down the Render Scale value3. Observe that UI is... Read more
[VR][LWRP]Depth of field effect calculated from both eyes is applied to ...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode Expected result: depth of field is applied per eyeAct... Read more
The order called by Undo.undoRedoPerformed in CustomEditor has changed
How to reproduce:1. Open attached project "Call order change in Undo.zip" and scene "scene"2. In Hierarchy window, select "GameObjec... Read more
[Asset Importer] "Projectsettings.asset type mismatch" exception thrown ...
"Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab in 2019.1.0a10. Steps to ... Read more
[Android]Vulkan performance worse on scene with Dynamic Vertex Buffer ob...
Steps to reproduce:1. Run "GraphicsPerf-master" project on "DynamicVBO" scene2. Build for Android3. Capture frame time in preferred ... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
CursorLockMode doesn't work correctly on Linux
To reproduce:1) Open attached project2) Build and run it for Linux3) Press Spacebar to switch Lock Mode and observe a) Cursor disapp... Read more
"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...
To reproduce:1. Open attached project "SortingGroupAssertion.zip"2. Open "Group1" prefab in Prefab mode3. Remove the Sorting Group c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode