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[OSX][iOS][AssetBundles] Object isn't correctly loaded from an asset bun...
Reproduction steps: 1) Open attached project 2) Build asset bundles by going to Assets -> AssetBundles -> Build AssetBundles 3) Ente... Read more
RSACryptoServiceProvider poor performance in Unity compared with Visual ...
Steps to reproduce: 1. Download and in Unity open project named "RSAPerformanceIssue". 2. Open scene named "test" and press Play but... Read more
[SpriteEditor] Unable to change values under a Sprite window due to Chan...
Reproduction steps:(Gif attached) 1) Open attached project. 2) Select sprite in the Asset window and hit Sprite Editor in Inspector.... Read more
[MacOS] Drag&Drop stops working for Editor
Sometimes Drag&Drop stops working on Mac. To repro: 0. Provide any Drag&Drop operation: e.g.: 1. Create a script and move it to... Read more
[SpriteEditor] contents will disappear upon exiting playmode
Reproduction steps:(Gif in the Edit) 1) Open attached project. 2) Select any sprite in Assets window, hit Sprite Editor in Inspector... Read more
Shader function UnityGI UnityGlobalIllumination specific overload causes...
Project Steps: 1. Downloade asset store project "Blacksmith - Enviroment"). 2. Use glcore API. (For some reason legacy doesn't fail)... Read more
[WebGL] on graphics api settings change audio files get reimported
-e: see title, doesn't do that for standalone builds -repro: --import the standard assets from asset store --switch platform to Web... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow