Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3.1f1
2019.3.16f1
2020.1.0b9
2020.2.0a7
Issue ID
1261935
Regression
Yes
Models change their position in scene when upgrading project
How to reproduce:
1. Open the attached project "case1261935.zip" and scene "Battlefield" in any Unity version from 2018.4.0f1 to 2019.3.14f1
2. Close Unity Editor
3. Open project and scene "Battlefield" in any of the following Unity versions: 2019.3.16f1-2019.4.4f1, 2020.1.0b9-2020.1.0b16, 2020.2.0a7-2020.2.0a18
4. Observe the Scene window
Expected result: Models remain in the same position as they were before changing the version
Actual result: Models change their position
Reproducible with: 2019.3.16f1, 2019.4.4f1, 2020.1.0b9, 2020.1.0b16, 2020.2.0a7, 2020.2.0a18
Not reproducible with: 2018.4.25f1, 2019.3.15f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a1, 2020.2.0a5
Note: When upgrading from 2019.3.15f1 version this issue does not reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.7f1