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Fixed in 2020.2.X



Found in




Issue ID




[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color format RenderTexture fails to compile on Android build

URP Features


Reproduction steps:
1. Open the user-submitted project
2. Build and run for Android

Expected result: Cube in the loaded Scene is changing colors from red to black
Actual result: Cube in the loaded Scene is not changing colors

Reproducible with: 2019.4.4f1 (URP 7.3.1), 2020.1.0b16, 2020.2.0a18 (URP 9.0.0-preview.35)

Reproduces on:
VLNQA00012, Samsung Galaxy S6 (SM-G920F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00321, Xiaomi MI 9 (MI 9), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Does not reproduce on: Windows Standalone

Reproducible with graphics APIs: OpenGLES2, OpenGLES3

Not reproducible with graphics APIs: Vulkan

Could not test on Unity 2018.4 as URP is not available.

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