Search Issue Tracker

Fixed in 2020.2

Votes

0

Found in

2019.4

2019.4.2f1

2020.2

Issue ID

1261534

Regression

No

[URP][GLES] Shader with framebuffer fetch function and R8_UNORM color format RenderTexture fails to compile on Android build

Universal RP

-

Reproduction steps:
1. Open the user-submitted project
2. Build and run for Android

Expected result: Cube in the loaded Scene is changing colors from red to black
Actual result: Cube in the loaded Scene is not changing colors

Reproducible with: 2019.4.4f1 (URP 7.3.1), 2020.1.0b16, 2020.2.0a18 (URP 9.0.0-preview.35)

Reproduces on:
VLNQA00012, Samsung Galaxy S6 (SM-G920F), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00125, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00321, Xiaomi MI 9 (MI 9), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Does not reproduce on: Windows Standalone

Reproducible with graphics APIs: OpenGLES2, OpenGLES3

Not reproducible with graphics APIs: Vulkan

Notes:
Could not test on Unity 2018.4 as URP is not available.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.