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Won't Fix

Votes

0

Found in

2018.4

2019.3.4f1

2020.2

Issue ID

1248583

Regression

No

[Play] Humanoid is tilted backward when AnimatorControllerPlayable and AnimationClipPlayable are connected in LayerMixerPlayable

Animation

-

How to reproduce:
1. Open user's attached "AnimancerDev.zip" project
2. Open "Scene" Scene
3. Enter Play Mode
4. Observe the Game view

Expected result: Humanoid on the left and on the right is animated walking and preparing to fire, having AnimatorControllerPlayable for the first layer and AnimationClipPlayable for the second layer in AnimationLayerMixerPlayable, makes no difference
Actual result: Humanoid on the left is animated as intended (AnimatorClipPlayable is used for both layers), but the character on the right is tilted backward (AnimatorControllerPlayable is used for the first layer and AnimationClipPlayable is used for the second layer in AnimationLayerMixerPlayable)

Reproducible with: 2018.4.24f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18

Notes:
- The issue is not reproducible if AnimatorControllerPlayable is used for both layers in AnimationLayerMixerPlayable
- The issue is reproducible in the Editor and on Windows, Mac build
- Attached a gif of how the character on the right is tilted

  1. Resolution Note:

    The AnimatorControllerPlayable is indeed an unexpected behavior, but we cannot change this without breaking many existing projects. The reason the tilting exist is because for humanoids, we apply a Mass center retargeting for single layer animator controller with humanoid.
    A simple workaround is to simply add an empty layer to the animator controller

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