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HDRP Config package version does not match the HDRP version after upgrad...
How to reproduce: 1. Create an HDRP Template project 2. Click Window -> Render Pipeline -> HD Render Pipeline Wizard 3. Select HDRP ... Read more
Crash when calling new Texture2D(16384, 16384, TextureFormat.RGBAFloat, ...
How to reproduce: 1. Open attached project "Case_1267258" 2. In the Menu Bar click Test -> Crashtest 3. If the crash does not occur,... Read more
Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps: 1. Open the attached "case_1272391.zip" project 2. Enter Play mode -- Observe the crash Reproducible with: 0.9.... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce: 1. Open the attached project (case-1272593.zip) 2. In the Project window select the 'LiberationSans.ttf' Font Asse... Read more
[ECS] Error is thrown in the Player when project is built with Entities ...
How to reproduce: 1. Open attached project "case1255997.zip" and Scene "SampleScene" 2. Build the project 3. Observe the error in th... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce: 1. Open the attached 'EmptyProjectViaScript.zip' project 2. Change Target SDK to Simulator SDK in Player Settings ... Read more
[Android] The Grabpass does not work when the Blit Type is set to Auto
Reproduction steps: 1. Open the user attached project "TestGrabPass.zip" 2. Switch platform to Android 3. In the Project window unde... Read more
Linux Editor has low performace in Playmode on a new project
How to reproduce: 1. Create a new project 2. In the "Game" window press on the "Stats" button near the top right corner of the windo... Read more
[Mac] Application with a transparent background will become black when t...
How to reproduce: 1. Open the user's attached "TransparentalWindowSample2018.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Outlines are visible on Mesh when Alpha Clipping is enabled and Surface Type is set to Opaque
- UI Elements are not getting focused when navigating through using arrow keys if they’re placed in a specific position
- Deleted scene selection is wonky in the Build Settings
- [macOS] "Preventing Sleep" setting is set to "Yes" in a built Player application
- [Quest][URP] Enabling post processing on a camera when it's disabled on the URP settings forces rendering into an intermediate texture