Search Issue Tracker
Fixed in 0.3.0-preview.3
Votes
2
Found in [Package]
0.2.0-preview.5
Issue ID
1261375
Regression
No
[NetCode] RPCs can silently be lost if more RPC data than can fit one packet is generated in a single frame
How to reproduce:
1. Open attached project "NetcodeBugReport_20200707.zip" and scene "NetCube"
2. Enter Play mode
3. In Game view's GUI enter a number higher than 231(231 was the lowest number that started to reproduce the bug)
4. Press Send RPC
5. Observe Console window
Expected result: all 231 RPCs messages are printed
Actual result: no RPCs messages are printed
Reproducible with: 2019.4.3f1, 2020.1.0b16, 2020.2.0a18 (0.2.0-preview.5)
Could not test with: 2018.4 (the package was not yet released), 2020.2.0a18 (0.1.0-preview.6 and lower due to NetCode errors in the Console)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Add comment