Search Issue Tracker
Fixed in 0.3.0-preview.3
Votes
2
Found in [Package]
0.2.0-preview.5
Issue ID
1261375
Regression
No
[NetCode] RPCs can silently be lost if more RPC data than can fit one packet is generated in a single frame
How to reproduce:
1. Open attached project "NetcodeBugReport_20200707.zip" and scene "NetCube"
2. Enter Play mode
3. In Game view's GUI enter a number higher than 231(231 was the lowest number that started to reproduce the bug)
4. Press Send RPC
5. Observe Console window
Expected result: all 231 RPCs messages are printed
Actual result: no RPCs messages are printed
Reproducible with: 2019.4.3f1, 2020.1.0b16, 2020.2.0a18 (0.2.0-preview.5)
Could not test with: 2018.4 (the package was not yet released), 2020.2.0a18 (0.1.0-preview.6 and lower due to NetCode errors in the Console)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment