Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
1.11.2
Issue ID
1261809
Regression
No
Asset References are not added to an array when adding trough the Inspector window
How to reproduce:
1. Open the attached project "1261809.zip"
2. Open the "Test" Scene
3. Select the "Test" GameObject in the Hierarchy window
4. Drag and drop the the "Cube" Prefab from "Assets" folder (Project window) to "Test" array parameter of "Test" Component
Expected result: "Assets/Cube.prefab" element was added to the "Test" array
Actual result: nothing was added to the "Test" array
Reproducible with: 2018.4.25f1 (Addressables: 0.2.1-preview, 1.11.2), 2019.4.4f1 (Addressables: 1.11.2), 2020.1.0b16 (Addressables: 1.11.2), 2020.2.0a18 (Addressables: 1.11.2)
Note:
- Asset References are not added only when adding by dragging Asset from the Project/Hierarchy window and dropping on top of array's title in the Inspector window
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
unity_028AE3B1F1BC5DECE8AD
May 15, 2024 20:05
Four years later and still an issue. Wow. Such a basic feature.