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Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce:1. Open the attached Scene labeled "NetCodeTest"2. Enter the Play Mode3. Wait for a few seconds Expected result: Sc... Read more
Installing Netcode for Entities package throws "The type or namespace na...
To reproduce:1. Create a new project2. Open Package Manager3. Install Netcode for Entities package4. Observe the console Expected: n... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce:1. Open the user's attached project "GameplayServerTest.zip"2. Navigate to Project window-> Build3. Select And... Read more
N4E RPC results in compile error
As reported in https://discussions.unity.com/t/netcode-for-entities-1-9-1-released/1690861. A similar issue was pointed out in https... Read more
Netcode Server behaves differently from the Editor when running it in th...
Reproduction steps:1. Open the attached “Test Project” Project2. Open File > Build Settings window3. Select “Scenes/VrScene” in “... Read more
[DOTS] The EnableableComponent with GhostEnableBit does not reset to the...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the "Assets/Scenes/SampleScene.unity" scene3. In the PlayMode ... Read more
[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce:1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1"2. Enter Play Mode3. Observe the Consol... Read more
Crash in PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer
To repro: 1. Open the project.2. Run PhysicsHistoryBuffer_ParallelReaderThrowIfUsingADisposedBuffer test. Actual result: Editor cras... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping