Search Issue Tracker
Editor crashes after entering the Play Mode when using Unity NetCode
How to reproduce: 1. Open the attached Scene labeled "NetCodeTest" 2. Enter the Play Mode 3. Wait for a few seconds Expected result... Read more
Installing Netcode for Entities package throws "The type or namespace na...
To reproduce: 1. Create a new project 2. Open Package Manager 3. Install Netcode for Entities package 4. Observe the console ... Read more
[Netcode][IL2CPP][Android] Release build crashes on null pointer derefer...
Steps to reproduce: 1. Open the user's attached project "GameplayServerTest.zip" 2. Navigate to Project window-> Build 3. Select And... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
*Steps to reproduce:* 1. Create new Unity project using Competitive Action Multiplayer Template 2. Open Build Profiles 3. Edit “... Read more
The GhostPresentationGameObjectSystem throws a ObjectDisposedException w...
How to reproduce: 1. Open the project “IN-92376_Ghosts” 2. Enter Play Mode 3. Observe the Console Expected result: No errors... Read more
"Trying to despawn a ghost" error is thrown in Play Mode when editing gh...
Steps to reproduce: 1. Create a new project using the “Competitive Action Multiplayer” template 2. Open the “GameScene” 3. Enter ... Read more
Inspecting Entity throws "NullReferenceException" error when it has Netw...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/NetCube“ Scene 3. Enter Play Mode 4. In t... Read more
Cannot resize Play Mode Tools window when it is undocked from the editor
How to reproduce: 1. Create a new Universal 3D Project 2. Open Package Manager (Window -> Package Manager) 3. Click the "+" icon ... Read more
"CS0618: 'NetworkEndpoint.RawPort' is obsolete" is thrown when NetworkEn...
How to reproduce: Open the attached project "BugReportingProject.zip" Expected results: No warnings are thrown in the Console wi... Read more
Netcode for Entities: Ghost groups with dynamic buffer on child entity
This bug was encountered when using ghost groups, where the child entity has a dynamic buffer. In my case, the ghost groups and pare... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running