Search Issue Tracker
2D Rect Mask permanently applied even if component is removed
Reproduction steps 1. Open repro project (3.rar) 2. Open scene "3" 3. Add component "Rect Mask 2D" to the Canvas 4. Remove Rect Mas... Read more
[IL2CPP] Not all files get removed and increase game file size
Not all files get removed and increase game file size. Files: \Payload\[appname].app\Data\methods_pointedto_by_uievents.xml \Pay... Read more
[iOS] Content not appearing on canvas in iOS<9
To reproduce: 1. Open the attached project 2. Build to iOS 3. Run on a device that has iOS<9 4. Press the button to play as a guest ... Read more
Win8: Controls` values become prefilled for joysticks while changing on ...
Only for Windows. Is not reproducible on Mac Was tested with Xbox 360 gamepad and Logitech Extreme 3D joystick 1. Build & Run the p... Read more
[Android] Compass test crashes on Lollipop and Marshmallow
To reproduce: 1) Open attached project 2) Build and run on Android 3) Wait 0-20 seconds 4) The app crashes DUT (reproduced): Google... Read more
[GLCore] No quadbuffer stereo support via the -enable-stereoscopic3d com...
Looks like stereo rendering is not implemented on GLCore. Read more
Particle system twitches when being moved
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select particle system 4. Move it using XZ hand... Read more
Setting Image type to Tiled if sprite was resized externally will cause ...
Steps to reproduce: 1. Open attached project "791046.zip" 2. Open scene "repro" 3. In hierarchy, select "Canvas > Image" and change... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html -buildTarget <name> suggests to use "wsa" argument in command line. http:/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException