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Memory leak when unfocusing editor with a second undocked Game view usin...
Reproduction steps:1. Open the attached project “leak.zip“2. Open a second Game view window (Right click on Game view tab > Add t... Read more
Particles affected by a ForceField behave differently when in Edit/Play ...
Reproduction steps:1. Open the attached project “ParticlesForceField”2. Open Scene “Assets/_Workspaces/Tests”3. Select the “SaltDisp... Read more
[Oculus] Lights causing artifacts when Forward+ Rendering is selected
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
[UWP] Capabilities are not changed when rebuilding the project
How to reproduce:1. Open the attached project "2022-3-uwp-ds5.zip"2. Plug in a PS5 or PS4 controller3. Build And Run the project4. N... Read more
"Search by Import Log Type" icon is white when in light mode
How to reproduce:1. Open/create any project2. Select Preferences/Settings -> General -> Editor Theme -> Light Expected resu... Read more
[macOS] “Input.GetMouseButtonDown” gets set to true when pressing and wh...
How to reproduce:1. Open the user’s attached “GetMouseButtonIssue.zip” project2. Open the Game window3. Open the “Game” dropdown men... Read more
TextField and Label doesn't generate text with the right FontAsset
How to reproduce: (See attached video) Open the Tests/EditModeAndPlayModeTests/UIElementsSamples/ project Open the UI Builder (Windo... Read more
XR Multipass Rendering Issue: Field of View camera settings is non-funct...
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,... Read more
Vertex data is displaced when building with Addressables with Optimize M...
Reproduction steps:1. Open the attached project “VertexData”2. Go to Window > Panels > Addressables Groups3. Click Build > ... Read more
[Android] An un-interactable zone above the popup keyboard
How to reproduce:1. Open the attached “IN-42981“ project2. Connect a device to your machine3. In the “Build Settings” click “Build A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub