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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2019.3.0f3

2019.4.1f1

2020.1

2020.2

Issue ID

1261859

Regression

Yes

Texture 'Read/Write' option does not double the memory in Profiler

Texture

-

How to reproduce:
1. Open attached project "TextureReadWriteMemory.zip" and scene "test"
2. Open File -> Build Settings
3. Make sure "Development Build" is enabled
4. Build And Run
5. Open Window -> Analysis -> Memory Profiler
6. In Memory Profiler, select the Built Standalone (by default, Editor is selected)
7. In Memory Profiler, press Capture Player
8. Open the snapshot
9. Sort the "Owned Size" data in descending order
10. Observe Native Object Name "2048RW" (should have either 2MB or 4MB)

Expected result: 2048RW takes up 4MB
Actual result: 2048RW takes up 2MB

Reproducible with: 2019.3.0f3, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Not reproducible with: 2018.4.25f1, 2019.3.0f2

  1. Resolution Note (fix version 2020.2):

    Verified in:
    Version: 2020.2.0a20

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.1f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.8f1

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