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Most Activity
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2
votes
Fixed

An array element's content is not deleted when selecting the element in ...

IMGUI

-

Jul 05, 2020

-

Version/s: 2020.2.0a13, 2020.2.0a16

How to reproduce: 1. Open the attached 'project-1260899.zip' project 2. Select 'Cube' in the Hierarchy window 3. In the Inspector wi... Read more

0
votes
By Design

Array elements' content does not align with other fields in the Inspecto...

IMGUI

-

Jul 05, 2020

-

Version/s: 2020.2.0a13, 2020.2.0a16

How to reproduce: 1. Open the attached 'project-1260904.zip' project 2. In the Hierarchy window select 'Cube' 3. Observe the 'Materi... Read more

4
votes
Won't Fix

High CPU usage when Entity Debugger Window is open

Package: DOTS Editor

-

Jun 23, 2020

-

Version/s: 0.11.0-preview.7

How to reproduce: 1. Open the attached "Repro.zip" project 2. Open Windows Task Manager -> Notice the CPU usage 3. Open Entity Debug... Read more

0
votes
Fixed

[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...

Profiling

-

Jul 01, 2020

-

Version/s: 2018.4, 2018.4.15f1, 2020.2

Reproduction steps: 1. Open the attached user's project "ProfilerFrameData.zip" 2. Open the Profiler, make sure the record button is... Read more

1
votes
Postponed

Editor only classes break serialization when using SerializeReference at...

Serialization

-

Jul 04, 2020

-

Version/s: 2019.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open user's attached "SerializeReference Bug.zip" project 2. Open "Bug" Scene 3. Go to File -> Build And Run 4.... Read more

0
votes
Fixed

String array data is lost when one of the strings starts with a colon sy...

Serialization

-

Jul 08, 2020

-

Version/s: 2019.3.0a1, 2019.3.0f6, 2020.1, 2020.2

How to reproduce: 1. Open the attached project (case-1261524.zip) 2. In the Project window select the 'test' ScriptableObject 3. In ... Read more

0
votes
Fixed

[Timeline] Empty Signal Emitter added on closing "Select Signal Emitter"...

Package: Timeline

-

Jul 08, 2020

-

Version/s: 1.5.0-preview.2, 1.4.0

Empty Signal Emitter added on closing "Select Signal Emitter" window. Steps to repro: 1. Open the attached project. 2. Hierarchy > ... Read more

1
votes
Fixed

Standalone build crashes when custom shader with local keywords and Stan...

Shader System

-

Jun 26, 2020

-

Version/s: 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a13

How to reproduce: 1. Open the attached '1258697-crash-custom-shader.zip' project 2. Build and Run the "test_standard" Scene for stan... Read more

0
votes
Fixed

[URP] URP Shader Materials with Transparent Surface Type are rendered in...

Package: Scriptable Render Pipeline Universal

-

Jul 07, 2020

-

Version/s: 9.0.0-preview.14

How to reproduce: 1. Open users attached project "Bug.zip" 2. Open "scene" Scene 3. In the Scene View, move the camera around and ob... Read more

0
votes
Fixed

NotImplementedException thrown when accessing X509Chain.ChainStatus in c...

Mono

-

Jul 07, 2020

-

Version/s: 2020.1.0a24, 2020.1.0b14, 2020.2

How to reproduce: 1. Open user-submitted project (certificate-validation-bug.zip) 2. Open the SampleScene 3. Enter Play Mode Expect... Read more

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