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Terrain Trees with custom Tree Height return to their default height whe...
Reproduction steps:1. Open the attached “TerrainTreeSizeBug.zip“ project2. Open the “SampleScene” scene3. Zoom in to the Terrain Tre... Read more
Null Reference Exception is thrown when clicking on an instantiated cust...
Reproduction steps:1. Open project “RTSTest.zip”2. Open “TestConstruction.uxml“3. Click on “ConstructionUIComponent\visualElement\Vi... Read more
[Memory Profiler] Memory Leak when Memory Profiler is in project
Steps to reproduce:1. Create a new project2. Install the Memory Profiler Package3. Open the Profiler and select Memory as the only M... Read more
[VFX] Create Subgraph with activation slot makes unlinkable slot
Step to repro:- Create Simple Template- Create bool operator & link it to an activation slot of a block- Convert block to subgra... Read more
Shader keywords are ignored when using Camera.main.SetReplacementShader
Reproduction steps:1. Open the attached project "Testcase_MultiCompile_2022.3"2. Enter Play mode Expected result: The squares on the... Read more
[Forward+] GPU Frame Time is bad on Android Vulkan, when object covers a...
Peter is aware of this issue and he says he will look into this after vacation. Steps: Open attached project (ForwadPlusAndroidPerf2... Read more
[UI Builder] Inspector preview of UXML files do not match UI Builder col...
Repro:1. Import attached UXML.2. Click on the uxml in the Project view to view in Inspector. You may need to unminimize the preview ... Read more
[TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3....
How to reproduce:1. Create a new Unity project2. Open Package Manager3. Install package my name: com.unity.textmeshpro, version: 3.2... Read more
Crash on System.Array:ClearInternal when AI GameObjects perform pathfind...
Reproduction steps:1. Open the attached “repro-project“2. Have the “Tutorial_01 Test“, “Core“, “Battlefield“, and “InGame UI“ scenes... Read more
Periodic frame stutter when Vsync is enabled with multiple monitors and ...
Reproduction steps:1. Connect three monitors that all are set to different refresh rates (i.e. first is set to higher than 60Hz, sec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds