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[Addressables] Cannot Inspect Multiple AssetReference Arrays
Steps to reproduce: 1. Open the Sample Scene in the QA-supplied project ("1246422Test.zip") 2. Select "Test" Gameobject in the Hiera... Read more
Changing Object Variable Names are not update on Graph
Stems from loosely coupled variables but I thought I would bug how frustrating it can be. When trying to get/set a variable in the... Read more
[Orient] 'Look At Position' makes particles disappear when they are alig...
Repro steps: 1. Add the attached VFX to a scene 2. Observe how the particle looking directly at the Position in the orient block dis... Read more
It is possible to enable Collaborate and its features in the Editor when...
How to reproduce: 1. Create and open a new Project 2. Remove the 'Collaborate' package from the Package Manager 3. Turn on collab in... Read more
Some Chinese characters are shown as not recognized when rendering with ...
How to reproduce: 1. Open attached project "UIElement_test.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Observe rendered c... Read more
Implementations of CustomPass don't preserve deafult value of private va...
How to reproduce: 1. Open the attached "CustomPass Serialization.zip" project 2. Open the "SerializationIssue" Scene 3. Enter the Pl... Read more
Editor crashes on mono_delegate_handle_to_ftnptr when Burst compiling a ...
Reproduction steps: 1. Open the attached "case_1272311.zip" project 2. Load "SampleScene" 3. Enter Play mode -- Observe the crash R... Read more
Application.backgroundLoadingThreadPriority gets reset to BelowNormal wh...
How to reproduce: 1. Open the user's attached "BLTPriorityBug2020.1.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode ... Read more
SystemBase.GetBuffer is not declared as a [ReadOnly] when used only for ...
How to reproduce: 1. Open the attached project (case-1272792.zip) 2. Enter Play Mode Expected result: no errors are logged in the C... Read more
KeypadPeriod key registers as KeypadDivide in Linux build
How to reproduce: 1. Open the attached project (1267430.zip) 2. Press Ctrl+Shift+B to open the "Build Settings" window 3. Enable "De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Outlines are visible on Mesh when Alpha Clipping is enabled and Surface Type is set to Opaque
- UI Elements are not getting focused when navigating through using arrow keys if they’re placed in a specific position
- Deleted scene selection is wonky in the Build Settings
- [macOS] "Preventing Sleep" setting is set to "Yes" in a built Player application
- [Quest][URP] Enabling post processing on a camera when it's disabled on the URP settings forces rendering into an intermediate texture