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[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...
How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window-> disable "Standard" GameObject 3. Build for iOS and d... Read more
Render Shadows setting in the Camera is inconsistent between Mac and Win...
To reproduce: 1. Create a new LWRP project with LWRP template 2. Select the Main Camera 3. Disable "Render Shadows" 4. Observe th... Read more
[XR Management] XRSettings entry in Create Asset menu is not user friendly
When you have the XR Management package installed, a new entry will be added to the Asset Creation menu: XRSettings This has a cou... Read more
UIElement toolbar buttons stay impressed when firing ExitGUI()
How to reproduce: - Install Memory Profiler Package from Package manager (it's in preview) - Open Memory Profiler from Window -> Ana... Read more
[Hub] Cannot download/install Unity from behind proxy on Linux
[Hub] Cannot download/install Unity from behind proxy on Linux When trying to install/download Unity versions via Hub on Linux, the... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
Shadows of the Objects created with Graphics.DrawInstancedIndirect turn ...
How to reproduce: 1. Open the "InstancingNormalsTest" Scene in the attached "InstancedShadowBugTest.zip" Project 2. enter Play Mode ... Read more
Inspector Window provides no preview when .JSON file is selected
How to reproduce: 1. Open user-supplied project 2. In Project Window > select Assets > AppNavigator.json Expected result: A preview... Read more
Crashes on Tilemap::CompressBounds when calling Tilemap.CompressBounds()...
How to reproduce: 1. Open the attached project 2. Open the 'main' scene 3. Open the Tile Pallete Window. 4. Select the white Tile as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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