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uGUI in Texture2D is different than in the Game view when calling ToText...
How to reproduce:1. Open the user's attached "EmptyNaniProject.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press... Read more
Render Texture will not be rendered in Build if the Graphics.Blit method...
How to reproduce:1. Open the user's attached "RenderTextureAddressableIssue.zip"2. Open the "SampleScene" Scene3. Select the "Spawn"... Read more
SparseTexture clears the first six loaded Mips when the 7th Mip is loaded
Steps to reproduce:1. Open the attached project (case_1220572.zip) UPDATED version (04/13/2020 dieter.baets)2. Enter Play Mode3. Cli... Read more
Custom Render Texture does not render on Direct3D11 and Direct3D12 graph...
How to reproduce:1. Open the project from the attached file "1249916.zip" (link in edit)2. Open the "Terrain" scene from Assets >... Read more
Texture Streaming not loading correct mips and not respecting QualitySet...
How to reproduce:1. Open the attached '1254505.zip' project2. Open 'SampleScene' Scene3. Build for iOS and open the Xcode project4. ... Read more
Cubemap.CreateExternalTexture does not produce correct Cubemap when usin...
How to reproduce:1. Open 'SampleScene' from "CubemapNativeBugv2.zip"2. Build and run4. Press Enter/Return key5. Inspect the changes ... Read more
[iOS] Unable to create Texture2D's with ASTC_RGBA_4x4 texture format at ...
How to reproduce:1. Open the attached 'ASTCTester.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open t... Read more
Crash during ASTC texture compression
Steps to reproduce:1. Open User-supplied project2. Go to Scenes -> Sample Scene3. Generate Lighting Expected: no crashActual: cra... Read more
Depth-only RenderTexture allocates too much GPU memory on D3D11 and D3D12
How to reproduce:1. Open attached project "d3d-depth-only-rt-overallocates.zip" and scene "SampleScene"2. Enter Play mode3. Launch "... Read more
A texture is applied on every Editor window when calling Texture2D.LoadI...
Reproduction steps:1. Open the attached project2. Enter Play Mode3. Observe the Editor windows Expected result: the texture should n... Read more
All about bugs
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Latest issues
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