Search Issue Tracker
Won't Fix
Votes
4
Found in [Package]
0.11.0-preview.7
Issue ID
1257950
Regression
Yes
High CPU usage when Entity Debugger Window is open
How to reproduce:
1. Open the attached "Repro.zip" project
2. Open Windows Task Manager -> Notice the CPU usage
3. Open Entity Debugger Window (Windows -> Analysis -> Entity Debugger)
4. Notice the CPU usage again
Expected result: Normal CPU usage (0.1% - 20%)
Actual result: High CPU usage (20% - 80%)
Reproducible with: 2019.4.3f1, 2020.1.0b14, 2020.2.0a17
Reproducible with Entity Package versions: 0.11.0-preview.7, 0.11.1-preview.4
Not reproducible with Entity Package versions: 0.1.1, 0.4.0-preview.10, 0.8.0-preview.8, 0.10.0-preview.6
Notes:
- CPU usage comes back to normal when Entity Debugger Window is closed
- Could not test on 2018.4, because DOTS are not compatible in that stream
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Resolution Note:
The Entity Debugger will be deprecated in the future. It is highly unlikely that this feature will be shipped when Entities comes out of preview. The newer Entities and Systems windows have performance tests tied to them and are much more performant. These windows will take the place of the Entity Debugger.