Search Issue Tracker
Won't Fix
Votes
4
Found in [Package]
0.11.0-preview.7
Issue ID
1257950
Regression
Yes
High CPU usage when Entity Debugger Window is open
How to reproduce:
1. Open the attached "Repro.zip" project
2. Open Windows Task Manager -> Notice the CPU usage
3. Open Entity Debugger Window (Windows -> Analysis -> Entity Debugger)
4. Notice the CPU usage again
Expected result: Normal CPU usage (0.1% - 20%)
Actual result: High CPU usage (20% - 80%)
Reproducible with: 2019.4.3f1, 2020.1.0b14, 2020.2.0a17
Reproducible with Entity Package versions: 0.11.0-preview.7, 0.11.1-preview.4
Not reproducible with Entity Package versions: 0.1.1, 0.4.0-preview.10, 0.8.0-preview.8, 0.10.0-preview.6
Notes:
- CPU usage comes back to normal when Entity Debugger Window is closed
- Could not test on 2018.4, because DOTS are not compatible in that stream
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
The Entity Debugger will be deprecated in the future. It is highly unlikely that this feature will be shipped when Entities comes out of preview. The newer Entities and Systems windows have performance tests tied to them and are much more performant. These windows will take the place of the Entity Debugger.