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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

1

Found in

2019.4

2019.4.1f1

2020.2

Issue ID

1260686

Regression

No

Editor only classes break serialization when using SerializeReference attribute

Serialization

-

How to reproduce:
1. Open user's attached "SerializeReference Bug.zip" project
2. Open "Bug" Scene
3. Go to File -> Build And Run
4. Observe the player

Expected result: No error messages are thrown
Actual result: "A scripted object (probably Bug?) has a different serialization layout when loading" error message is thrown

Reproducible with: 2019.4.3f1, 2020.1.0b15, 2020.2.0a18
Could not test with: 2018.4.24f1 (SerializeReference attribute not supported)

Notes:
- The issue is not reproducible in the Unity Editor
- Removing #if UNITY_EDITOR from the class removes the issue
- The issue is reproducible on both Windows and Mac player

  1. Resolution Note (2020.2.X):

    This will require some significant architectural changes which we are looking to address in the 2021 time frame.

Comments (1)

  1. WilliamBenichou

    Mar 18, 2021 11:48

    Still present in 2019.4.12f1, removing #if UNITY_EDITOR on already corrupted ScriptableObjects doesn't seem to fix them...

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