Search Issue Tracker
Fixed in 10.0.0-preview.26
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1261366
Regression
Yes
[URP] URP Shader Materials with Transparent Surface Type are rendered in Opaque pass
How to reproduce:
1. Open users attached project "Bug.zip"
2. Open "scene" Scene
3. In the Scene View, move the camera around and observe how the spheres behave
Reproducible with: 9.0.0-preview.14, 9.0.0-preview.35 (2020.1.0a23, 2020.1.0b15, 2020.2.0a17)
Not reproducible with: 0.1.21-preview, 4.10.0-preview (2018.4.24f1), 7.3.1, 7.4.1 (2019.4.3f1), 8.1.0 (2020.1.0b15. 2020.1.0a17)
Notes:
Creating a material and setting its Surface Type to Transparent in 8.1.0 or earlier and then upgrading to 9.0.0-preview.14 or later works fine, but if you then switch between Surface Types of the same material in 9.0.0-preview.14 or later, the bug appears again. Not reproducible with HDRP.
Reproducible with URP Lit, Unlit, Simple Lit, Baked Lit, Particles/Lit, Particles/Simple Lit, Particles/Unlit shaders.
In the Shader Inspector window, dragging the Priority slider sometimes fixes the issue and the material is rendered in Transparent pass, but changing the alpha channel value resets the issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder "Padding" field can be set to a negative value
- Small rectangles appearing in the corner of title text in Editor when System Font and Bitmap are selected in preferences
- The shortcut character is typed into the name field when a [Shift + <any alphanumeric key>] shortcut is used to create the asset from "Asset/Create"
- TextMeshPro ligatures broken when Font Style setting is changed from “Lowercase” to “Uppercase”
- Standalone Windows Build does not include PDB files for native plugins when "Copy PDB files" option is checked in the Windows Build Profiles tab
Add comment