Search Issue Tracker
Editor crashes on D3D11CoreGetLayeredDeviceSize when 3D Object uses "Upd...
How to reproduce: 1. Open the attached "Pumpkin run crash test" Project 2. Enter Play Mode Expected result: Scene is loaded success... Read more
Unity crashes on UI::Canvas::CheckConsistency when importing prefab
How to reproduce: 1. Open the "prefab_test.zip" project (Unity may crash already) 2. Reimport "InGameCanvas.prefab" Actual result: ... Read more
Building gameObject into AssetBundle changes its transform rotation
To reproduce: 1. Download attached project "MeshPrecision.zip" and open in Unity 2. Open "SampleScene" scene 3. Click Window > Asse... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce: 1. Open attached project 2. In the top menu Tools > Dice > Build > Build iOS Dev 3. Open the Xcode project 4. Remove e... Read more
VS2015 cannot debug Unity project due to multiple assemblies with equal ...
How to reproduce: 1. Open user-submitted project (cannotdebug.zip) 2. Set Visual Studio 2015 as a default IDE 3. Open script "NewBeh... Read more
ReflectionTypeLoadException after entering Play mode when using Entity C...
Reproduction steps: 1. Open the attached project "EntityTest.zip"; 2. Open the SampleScene; 3. Enter a Play mode. Actual results: t... Read more
Ray, Ray2D and Plane are not Serializable
How to reproduce: 1. Open given Unity project 2. Enter "SerializationTest" scene 3. Select "SerializationTest" game object 4. Check ... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps: 1. Open the attached project; 2. Click Window->Test Runner; 3. In Test Runner Window, select PlayMode tab; 4. C... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted