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[OSX] Display.displays.Length doesn't identify the second monitor connec...
How to reproduce: 1. Open attached project on a Mac with multiple monitors 2. Attach the script Displays.cs to any gameobject 3. Pl... Read more
Overlaying Orthographic Camera on top of a Perspective Camera doesn't wo...
To reproduce the issue follow the steps: 1. Open "CameraBug" project 2. Open "TestScene" scene 3. Build project for WebPlayer 4. Pla... Read more
[Android] [iOS] OnPointerEnter gets called second time after a tap finis...
To reproduce: 1) Open later attached project(EventTrigger) and scene in it 2) Build and run on Android or iOS 3) Tap on one of the b... Read more
[Native] UnityCurrentMTLCommandEncoder returns null sometimes
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that in the Xcode log, the pointer returned for the 'com... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, bu... Read more
[OSX][Eye Dropper] Graphical failure when using eye dropper
Reproduction steps: 1) Open any project 2) Click on an eye dropper (for example, in the diffuse shader color selection) --- Editor s... Read more
[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
CanvasRenderer.cull will not be reset when parent changes
Steps to reproduce: 1. Download and open attached project "161_Mask_Bug.zip" 2. Open and play scene "test" 3. There will be three bu... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on