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[DOTS] Platform selection dropdown in Build Configuration doesn't disapp...
How to reproduce: 1. Open the user's attached "BuildConfigIssue" project 2. Select the "Assets -> Repro" Build Configuration file 3.... Read more
Error indicating a bug in the DOTS compiler is thrown to the Console whe...
How to reproduce: 1. Open the attached “case IN-11001” project 2. Observe the Console log Expected result: No errors are thrown A... Read more
Unity crashes when adding a subscene with Entities window open
How to reproduce: 1. Open the user attached project "DOTS attempt 1.zip" 2. Go to Window > DOTS > Entities 3. In the Hierarchy creat... Read more
[DOTS][Android] Memory related errors are thrown and the build fails whe...
Steps to reproduce: 1. Open the project "Project 2" from the attached link 2. Switch the platform to Android 3. Navigate to the Proj... Read more
Player crashes when the project contains Dots Editor package and is buil...
How to reproduce: 1. Create a new project 2. Import the Dots Editor package (add "com.unity.dots.editor": "0.12.0-preview.6" to the ... Read more
Burst throws an error when Debug.Log and GetComponent are called inside ...
Reproduction steps: 1. Open the user's attached project 2. Open BurstBug Script and uncomment 12 line 3. Save the script and observe... Read more
"'C:/Program' is not recognized as an internal or external command" err...
How to reproduce: 1. Create a new Unity project 2. Install com.unity.dots.editor through the Package Manager Expected result: No er... Read more
Edges of screen tearing and visual flickering when drawing DOTS Editor G...
Reproduction steps: 1. Open user attached Project "UnityPhysicsSamples20202b9GizmosDraw" 2. Open Scene "Assets/Demos/4. Joints/4a. J... Read more
[Platforms] Build Configuration ignores Auto Load Scene option and does ...
How to reproduce: 1. Open user-submitted project (AutoLoadScene.zip) 2. Select either the WindowsClassicBuildConfiguration or the ma... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open Windows Task Manager -> Notice the CPU usage 3. Open Entity Debug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow