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[Collab] Service doesn't start on clicking "Start now!" button from coll...
Service doesn't start on clicking "Start now!" button from the collab window after restoring down and maximizing Editor. Steps to ... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Ste... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps: 1. Open project in "AudioLoopTest.zip" 2. Select "Sound" in Hierarchy window 3. Window -> Sequencing -> Timeline... Read more
[Linux] [HDRP] Crash when exiting Play mode
How to reproduce: 1. Create a new HDRP project 2. Enter Play mode 3. Exit Play mode -- observe the crash Reproducible with: 2019.3.... Read more
[VCS] NullExceptions are continuously thrown when Inspecting missing pac...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce and submit the initial p... Read more
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro: 1. Create a new project 2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is ... Read more
core::StringStorageDefault<char>::assign Crash and Editor unresponsivene...
Steps to reproduce: 1. Open supplied project 2. Go to Edit -> Project Settings -> Editor -> Asset Pipeline 3. Change from V2 to V1 o... Read more
[Collab] Collab window does not disappear after clicking on "Start now!"...
Collab window does not disappear after clicking on "Start now!" button or anywhere on Services window Steps to reproduce: 1) Creat... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type