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Selecting property in animation window throws InvalidCastException
How to reproduce: 1. Open attached project 2. Open the "test" scene 3. Open animation window 4. Select game object in hierarchy 5. S... Read more
Event key in animation window is not movable if keyframe is added
How to reproduce: 1. Open the attached project 2. Open "test" scene 3. Open Animation Window 4. Select GameObject in hierarchy 5. Ad... Read more
"There are 2 audio listeners in the scene" warning shouldn't be printed ...
Reproduction steps: 1. Create a scene with two Audio Listeners in it (add two cameras to the scene) 2. Enter Play mode 3. Open the C... Read more
[EditorTestsRunner] MonoBehaviours in Editor folder need to be recompile...
Steps to reproduce: 1. Open attached project 2. Reopen Editor Tests Runner window 3. Press "Run all" and notice that tests fail 4. ... Read more
[iOS] FullScreenMovieControlMode.Hidden doesn't work correctly
To Reproduce: 1. Build & Run the attached project. 2. Click on the "Video : Hidden" button. 3. Observe that none of the control set... Read more
Editor freezes when scene window size y is zero
Steps to reproduce: 1. Open attached project 2. Try resizing height of scene view so that it would be 0 3. Notice that min height d... Read more
Using certain plugin results in runtime error
Steps to reproduce: 1. Open attached project's scene "Test". 2. Enter play mode. 3. Runtime error is thrown (I've attached a screens... Read more
[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open navigation window and notice that "S_base_mid" game objec... Read more
[IL2CPP] ExecutionEngineException is thrown on System.Reflection.MonoPro...
1. Open attached project 2. Make sure that .NET 2.0 is set as API 3. Build to iOS with IL2CPP or WebGL 4. ExecutionEngineException w... Read more
[iOS] Handheld.PlayFullScreenMovie ignores App orientation
To Reproduce: 1. Build & Run the attached project. (Make sure orientation is locked in Player settings, 'Portrait' in this case) 2... Read more
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