Search Issue Tracker
Particle system collision gizmos are also shown for particles without co...
To reproduce: 1. Create new project 2. Create two particle systems, reposition one of them so they wouldn't stack on each other 3. I... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro: 1- Open scene 'Tilemap'. 2- In ... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce: 1. Open users attached project and "Scene" 2. Select the "Cube" GameObject and open Animation window 3. Select the... Read more
Particle alignment is incorrect when rendering using PreRender callback
Steps to reproduce: 1. Open user's attached project 2. Select Main Camera 3. In the Inspector enable script "Shader Replacement" 4. ... Read more
Scene view is darker after changing Color Space to "Linear" and set Allo...
How to reproduce: 1. Create new empty project 2. Set Color Space to "Linear" in Edit -> Project Settings -> Player -> Other Settings... Read more
Colors in the Scene view are much darker when using linear color space a...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Select "Main Camera" in the Hierarchy window 4. Switch "All... Read more
[IL2CPP] Assembly.GetModule(string) returns null
Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. 3. Check the Console. - modules=[Test.dll] (Assembly.Ge... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity 2. Open "Scene1" scene 3. Enter Play mode Note: ... Read more
Event added to animation window, which is linked to sequence editor, doe...
How to reproduce: 1. Open the attached project 2. Open and play test scene Result: Skeleton animations are playing, but event is not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs