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[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...
How to reproduce: 1. Create a new Unity project 2. Import the provided "warehouse_nok_small.dae" file into the project 3. Observe th... Read more
XR Legacy Input Helpers error on non-XR platforms
The XR Legacy Input Helpers package results in errors that prevent builds occurring. Reproduction Steps: 1. Open the attached proje... Read more
Skinned Mesh Renderer Bound gizmos are offset/rotated, cloth mesh is dis...
How to reproduce: 1. Open attached project "Issues cloth component and prefab.zip" and scene "SampleScene" 2. Test the issues liste... Read more
Game Object Doesn't Animate properly in Timeline when animation Key is a...
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly. Read more
[Oculus Go][Oculus Quest] Blit doesn't work properly on Single Pass
Repro steps: 1. Open attached project 2. Build and run 3. Observe the screen Actual: Only a quarter of the square is rendered Re... Read more
[UIElements] CPU usage increases by 2-5% and GPU usage by 7-11% when a s...
Reproduction steps: 1. Open attached project "1184068_UIElements_animation" 2. Oper the Task Manager 3. In the Editor top menu, pres... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce: 1. Open the attached 'project-1190565.zip' project 2. Observe the current draw mode (Shadow Cascades) 3. Open Proj... Read more
[macOS] Only one Display is shown in the Build when using multiple monitors
How to reproduce: 1. Open the attached project ("case_1189910-Project.zip") 2. Go to top toolbar's File->"Build And Run" 3. Wait for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present