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3
votes
Postponed

Editor crashes in 'mono_magic_trampoline' when calling a generic function

Mono

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May 29, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'eg.unity'. 3) Press play. - Unity crashes. Note: it crashes when... Read more

0
votes
Fixed

System.Net.NetworkInformation.Ping returns NULL

Networking

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May 31, 2016

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Version/s: 5.3.4p6

To reproduce: 1. Attach PingDemo.cs to object in the scene 2. Press play 3. Notice that is ping is NULL Reproducible: 5.4.0b20, 5.... Read more

0
votes
By Design

Normal Map decompression results in skewed orientation

Graphics - General

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Jun 01, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'Normal Maps'. 3) Focus the scene camera on the group of cubes in th... Read more

0
votes
Won't Fix

[GI][Terrain] Shadowy artifact appears after baking lighting for huge te...

Progressive Lightmapper

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Jun 02, 2016

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Version/s: 5.4.0b21

Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene'; 3. Notice that there is huge terrain in the scene, havin... Read more

0
votes
Fixed

AudioSource is not playing in a newly loaded scene in certain situations

Audio

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May 27, 2016

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Version/s: 5.4.0b19

Reproduction steps: 1) Open project "SoundTest" 2) Open scene "SongMenu" 3) Enter play mode --- You should hear music playing 4) Pre... Read more

1
votes
Fixed

Errors are thrown when instantiating a prefab that is referenced with We...

Scene Management

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Jun 02, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open and play 'Scene1' 3. Click 'Load' to instantiate a prefab 4. Click 'Scene2' to... Read more

5
votes
Fixed

[UWP][WP8.1]Accelerometer Events do not work

Windows Store Apps

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Jun 01, 2016

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Version/s: 5.3.3f1

To reproduce: 1. Build and run attached project 2. Notice ArgumentExceptions Regression from 5.2.5f1 Reproducible with 5.3.1f1, 5.... Read more

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