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[UI] Moving timeline slider creates unwanted Anchor keys
How to reproduce: 1. Open the attached project 2. Open the Scene 3. Click on LayoutElement object under Canvas > Vertical Layout 4. ... Read more
[iOS] App freezes if WWW is loaded with 403 url and WWW.Dispose() is cal...
1. Open attached project 2. Press "Send request" twice 3. App will freeze Regression from 5.2.3f1 Read more
MonoDevelop 5.9.6 new saved file opens with "��u" symbols instead of its...
To reproduce: 1. Create new project 2. Create new script file, save it 3. Open that new file in MonoDevelop 5.9.6 (as installed with... Read more
Text component with size tag (rich text) has bigger than it should line ...
How to reproduce: 1. Open the attached project 2. Open "Line Height With Rich Text" scene 3. Notice that the smaller text which size... Read more
Crash after exiting play mode with multiple scenes and separate lightmap...
Crash occurred when exit play mode while multiple scenes was loaded which were baked together first and then separate. Repro: -Ensu... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more
AtomicStack::Pop() crash after switching window focus
Steps to reproduce: 1. Download and import attached project "login.zip" 2. Open and play scene "Server" 3. Notice that another comma... Read more
[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more
CanvasScaler does not update scale on the first frame
To reproduce: 1. Open attached project 2. Open "canvas_scaler" scene 3. Open Game window 4. Click pause and then Play 5. Notice that... Read more
Lighting Data incompatible between Windows and OSX
To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more
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