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[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce: 1. Open attached project 2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play ... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce: 1. Build and Run attached project 2. Notice following error in console: "Could not produce class with ID 228. Thi... Read more
NullReferenceException on script attached to a gameobject which is enabl...
How to reproduce: 1. Open the attached project 2. Open and Play Home-Scene scene 3. Press Tab to call the Panels 4. Left mouse click... Read more
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps: 1) Open project in the edit and proceed to "main" scene. 2) Open sprite packer window and pack sprites with Tigh... Read more
[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...
Reproduction steps: 1) Open project attached in the edit, and proceed to "main" scene. 2) Open SpritePacker window, pack, build and... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4. Select Ter... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime) 2. Open any script in the project 3. Put a space anywhere in the scrip... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps: 1) Open the project and Flying.scene 2) Play it on Editor and notice how it looks 3) Build and Run it on WebGL 4) Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow