Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2021.1.X
Votes
0
Found in
2019.3.0a10
2019.3.14f1
2020.1
2020.2
Issue ID
1252193
Regression
No
Changes to TextMesh.color can be rendered a frame too early
How to reproduce:
1. Open the attached TimingTextBug2019.zip project
2. Enter the Play mode and inspect the Game view
3. If the issue is not reproducible build the Player
Actual: Text color can be updated a frame before the position gets updated (see the Glitch(WithCube).mp4 attached)
Reproducible with: 2018.4.23f1, 2019.3.15f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Notes:
- The issue does not reproduce consistently because it is a timing issue. However, the issue is easiest to reproduce in the Player on MacOS with Metal or on Windows with Vulkan.
- When it’s incorrect you’ll notice that some of the frames with the red text are erroneously still positioned above the other text rather than underneath where they should be. The error only lasts one frame
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Resolution Note (fix version 2020.2):
Verified fix in 2021.2.0a4