Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.2.1
Issue ID
1250836
Regression
Yes
[HDRP][2019.3] Crash on m_CurrentBuiltInBindMask when Shader Async Compilation is enabled
How to reproduce:
1. Delete the folder BeverlyHills\Library\ShaderCache in the project folder
2. Open the project
3. Open the 'Bootstrap' Scene
4. Enter Play Mode
Reproducible with: 2019.3.13f1(7.2.1)
Not reproducible with: 2018.4.23f1(4.1.0), 2019.3.12f1(7.4.1), 2019.3.15f1(7.2.1, 7.4.1), 2019.4.0f1(7.4.1), 2020.1.0b12(8.1.0), 2020.2.0a14(8.1.0)
Notes:
- When Shader Async Compilation is disabled crash is not reproducible
- Video of reproduction is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note:
Fixed in 2019.3.15f1