Search Issue Tracker
Fixed
Votes
0
Found in [Package]
7.2.1
Issue ID
1250836
Regression
Yes
[HDRP][2019.3] Crash on m_CurrentBuiltInBindMask when Shader Async Compilation is enabled
How to reproduce:
1. Delete the folder BeverlyHills\Library\ShaderCache in the project folder
2. Open the project
3. Open the 'Bootstrap' Scene
4. Enter Play Mode
Reproducible with: 2019.3.13f1(7.2.1)
Not reproducible with: 2018.4.23f1(4.1.0), 2019.3.12f1(7.4.1), 2019.3.15f1(7.2.1, 7.4.1), 2019.4.0f1(7.4.1), 2020.1.0b12(8.1.0), 2020.2.0a14(8.1.0)
Notes:
- When Shader Async Compilation is disabled crash is not reproducible
- Video of reproduction is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
Resolution Note:
Fixed in 2019.3.15f1