Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2020.1.0b5
2020.2
Issue ID
1237736
Regression
No
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph when using incompatible Speedtree 7 mesh
How to reproduce:
1. Open the attached project "1237736.zip"
2. Open the "Test" Scene
3. Zoom towards and away from "Speedtree8material" GameObject
Expected result: the tree does not wrap when moving trough LOD level 0 and 1
Actual result: tree starts wrapping when moving trough LOD level 0 and 1
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Note: only reproduces when LOD Group component of a GameObjest has Fade Mode set to "Speed Tree"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 2019.4):
This issue has been fixed in Unity 2019.4.19f1 and above