Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2020.1.0b5
2020.2
Issue ID
1237736
Regression
No
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph when using incompatible Speedtree 7 mesh
How to reproduce:
1. Open the attached project "1237736.zip"
2. Open the "Test" Scene
3. Zoom towards and away from "Speedtree8material" GameObject
Expected result: the tree does not wrap when moving trough LOD level 0 and 1
Actual result: tree starts wrapping when moving trough LOD level 0 and 1
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Note: only reproduces when LOD Group component of a GameObjest has Fade Mode set to "Speed Tree"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Resolution Note (fix version 2019.4):
This issue has been fixed in Unity 2019.4.19f1 and above