Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2018.4
2020.1.0b5
2020.2
Issue ID
1237736
Regression
No
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph when using incompatible Speedtree 7 mesh
How to reproduce:
1. Open the attached project "1237736.zip"
2. Open the "Test" Scene
3. Zoom towards and away from "Speedtree8material" GameObject
Expected result: the tree does not wrap when moving trough LOD level 0 and 1
Actual result: tree starts wrapping when moving trough LOD level 0 and 1
Reproducible with: 2018.4.23f1, 2019.4.0f1, 2020.1.0b12, 2020.2.0a14
Note: only reproduces when LOD Group component of a GameObjest has Fade Mode set to "Speed Tree"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
Resolution Note (fix version 2019.4):
This issue has been fixed in Unity 2019.4.19f1 and above