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BaseMeshEffect mesh.colors produce wrong color
Steps to reproduce: 1. Download attached project "MeshColors.zip" and open it 2. Notice that image element ("BaseEffectTest") in can... Read more
UI child elements do not update correctly when parent has nested Canvas ...
How to reproduce: 1. Load the attached project, scene "test" 2. Expand the GameObject "ExpandMe" 3. Move the GameObject "MoveMe" aro... Read more
"Screen position out of view frustum" when opening project w/ 2D camera
Steps to reproduce: 1. Create new empty 2D project 2. Save a scene and close unity 3. Reopen the project and observe the error in co... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png) 2) Click the image and in the Inspector ... Read more
Uninformative error messages in console when running in Editor for non-s...
1. Create simple project and enable ads 2. Ensure you are building for non-supported platform, e.g. Mac standalone 3. Enter Play-mod... Read more
[AssetLoading] Memory leak when loading bundles
Repro steps: 1) Open the project 2) Open LoadBundles.cs script and comment line 58 (www.assetBundle.Unload(false)) 3) In the menu b... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash: 1. Open attached project's scene "Scene1". 2. Assign "AMP" override controller to Hierarchy/Characte... Read more
Transition from a sub state machine to the exit node freezes animator wi...
Setting a transition in the base layer from a sub state machine to the exit node crashes the animator window Steps to reproduce: 1.... Read more
Tiled image type stretches the image a bit
Repro steps: 1) Open the project and sampleScene scene 2) Select Canvas -> Image 3) Change Image Type from Sliced to Tiled back and ... Read more
Accessing "tooltip" property of SerializedProperty crashes Unity
Unity crashes when you try to access 'tooltip' property of SerializedProperty instance. In attached project open TestScene scene an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL