Search Issue Tracker
SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip" 2. Open scene "Assets/synclist/synclist.unity" 3. Run scene 4. Start as h... Read more
Some parameters are linked in NetworkAnimator when AnimatorController co...
How to reproduce: 1. Open the attached project 2. Select TestObject from Assets folder 3. On the Network Animator component tick the... Read more
Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project 2. Reimport All ==> Unity crashes Read more
Crash when importing 3D model
Steps to reproduce: 1. Open attached project "772740.zip" 2. Reimport .dae file found in project tab Unity crashes Reproduced with... Read more
[HLSLcc] Incorrect rendering with gles3 shader on Android from Unity 5.3.x
Shader Properties seem to be handled incorrectly, when Unity compiles a shader for gles3 on Android. Read more
Particles.Simulate() simulates randomly in playmode
How to reproduce: 1. Open the attached project 2. Open and Play MyScene scene 3. Hit play and observer how the particle plays 4. No... Read more
[UNET] SpawnWithClientAuthority() an empty gameobject generates invalid...
Steps to reproduce: 1. Open project. 2. Open scene "test". 3. Build and run project. (CTRL+B) 4. Have the standalone player be the h... Read more
Unity generates faulty assembly which causes UNetViewer error
Steps to reproduce 1. Open attached project 2. Notice errors in console: UNetWeaver error: Exception :System.ArgumentException: An ... Read more
Particles do not simulate as expected
To reproduce: 1) Open MyScene 2) Run the game 3) Hit play and observer how the particle plays 4) Now keep pressing sim next frame ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow