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NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce: 1. Open user attached project "AStarErrorReport.zip" 2. Open "AStarErrorTest" Scene 3. Enter Play Mode and observe... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps: 1. Open project in "draw_mesh_now2.zip" 2. Switch Graphics API to OpenGL ES 2 or 3 3. Build for iOS and deploy t... Read more
SocketAsyncEventArgs.Completed is not invoked when Client socket receive...
Reproduction steps: 1. Open the attached "case_1263596.zip" project 2. Load the "SampleScene" 3. Run "Server.exe" in the Project win... Read more
[URP][2D] Shadow caster 2D changes shadowing on itself when reactivating...
How to reproduce: 1. Open attached project "case1264072.zip" and scene "ShadowTest" 2. Observe the Game window 3. Select the Shadow ... Read more
Invalid effector for CustomOverlay attribute.
[Original Issue|https://support.ludiq.io/communities/5/topics/4947-invalid-effector-for-customoverlay-attribute] - Needs More Inform... Read more
Texture Assets are reimported when the launched Editor is recovering fro...
How to reproduce: 1. Open user-submitted project (TextureReImportTest.zip) 2. Open the Assets/Scripts/BreakTheTextures.cs script 3. ... Read more
[ShaderVariantCollection] Impossible to add a shader to SVC when the sha...
STR: 1. Create a new project 2. Add a shader from the Example section to the project: https://docs.unity3d.com/Manual/SL-GrabPass.ht... Read more
Duplicating object variable does not work
*Note:* [Original Issue|https://support.ludiq.io/communities/5/topics/5035-duplicating-object-variable-does-not-work] - Pending Revi... Read more
Generation causes EndLayoutGroup error (harmless)
[Original Issue|https://support.ludiq.io/communities/5/topics/2418-generation-causes-endlayoutgroup-error-harmless] - Posponed by La... Read more
[ShaderGraph] Material-sourced matrices don't work with SRP Batcher
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Observe the Cube GameObjects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Linux][Mono] Crash on mono_exception_walk_trace when entering the Play Mode
- Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
- Texture streaming causes all textures to be point filtered in Player when using Direct3D12 API
- [DXR] GPU memory leaks when Renderer.rayTracingMode is set to UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry
- RegisterValueChangeCallback is not called when changing the PropertyField value