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Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce: 1. Open the user-submitted project ("AnimatorBugCheckTest.zip") 2. Expand the "player_01" and find the "SKLk_C_Spi... Read more
[Vulkan][AMD] Editor crashes with vk_icdNegotiateLoaderICDInterfaceVersi...
How to reproduce: 1. Create new project 2. In Project Settings -> Player, set the Editor's Graphics API to Vulkan by having it at t... Read more
[Linux] Editor is much darker if Linear Color Space is used instead of G...
To reproduce: 1) Create a new project 2) Open Player Settings -> Other Settings 3) Change Color Space from Gamma to Linear Expected... Read more
Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce: 1. Create a new project 2. Import attached asset and its meta file Expected result: mesh imports fine, visible ... Read more
The "Cinemachine Track" breaks after project reload, warning "Track cann...
Reproduction steps: 1. Open "MinimalRepro" project 2. Select "GameObject" in the Hierarchy window 3. Drag "Main Camera" into the T... Read more
[iOS] Automatic dsym uploading doesn't log on first build or Archive
Reproduction steps: 1. Create a new Unity project. 2. Enable Unity Services (Window > General > Services). 3. Build and open an Xco... Read more
There’s a significant pause before a first Debug.Log is executed after w...
Repro steps: 1. Open user attached project 2. Enter Play Mode and press either one of the buttons in the Game View 3. Observe the me... Read more
[Linux] Creating new project with HDRP throws error: Kernel 'KSampleCopy...
To reproduce: 1) Open Unity Hub 2) Create a new project, while creating it, select "HDRP" Template After project opens, you will no... Read more
Particle System using Texture Sheet Animation with Sprites gets wrong UV...
Reproduction steps: 1. Open "UnityTestProject.zip" project 2. Open "ParticleAtlas" scene 3. Enter Play mode 4. Notice that the left... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released