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Marshal.OffsetOf() returns incorrect offset when building the project wi...
Reproduction steps: 1. Open the attached project ("IL2CppAlignmentBug.zip") 2. Open the "SampleScene" scene: Project window > Assets... Read more
[DLSS] [DXR] Ray tracing effects do not scale well with DLSS and produce...
Reproduction steps: 1. Open attached project "hdrp_dxr_dlss.zip" and scene "samplescene" 2. Set Game View to Play Maximized 3. Enter... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
Scroll bars keeps scrolling up and down when holding down the left mouse...
Reproduction steps: 1. Open the attached "scrolls.zip" project 2. In the Hierarchy window, hold down the left mouse button on the le... Read more
MouseOutEvent is triggered when text changes on a UIToolkit label if the...
Reproduction steps: 1. Open project "UnityInputTest.zip" 2. Open UI Toolkit Debugger from Windows > UI Toolkit > Debugger 3. Toggle ... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps: 1. Download and open the attached project: "blittest.zip" 2. Build and Run the project on an Android device Exp... Read more
[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce: 1. Create new project 2. Add HDRP package from package manager 3. Notice that HDRP Wizard does not pop up when p... Read more
[URP] Linear Color Space rendering is very bright when project is built ...
How to reproduce: 1. Open the user's attached "2021.2.zip" project 2. Open the "Sample Scene" Scene 3. Go to File -> Build And Run 4... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce: 1. Open up URP's GraphicsTestProject_Foundation 2. Open scene: 012_PBS_EnvironmentBRDF_Spheres 3. Enable the Frame... Read more
[Mobile] Tessellation Shader is broken when using Vulkan Graphics API
How to reproduce it: 1. Open the user's attached project 'MeshCloudTest-2021.2.zip' 2. In the Player Settings set a specific Graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2023.2] HDRP Asset Settings Helper throws a NullReferenceException
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time